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The Battlefield: Kolchia

Three factions, one fictional region, a war over a resource called PV-1. Here's how the map actually works.

Three 256 km² maps

WARDOGS ships three separate maps, each covering 256 km² (16×16km) of Kolchia — a fictional Eastern European region modeled on real locations in Georgia. The only one of the three that anyone outside Bulkhead has publicly explored so far is Bakurani, Kolchia's river valley: one town holds the valley floor with cultivated land spreading around it, forested ridges climb steeply on both sides, and the tree canopy overhead is dense and near-continuous above the treeline break.

Control Zone & Hot Zone

Each match randomizes a 4 km² Control Zone somewhere inside the much larger map — this is where teams actually earn points, King-of-the-Hill style, with the first team to 100 points winning the match.

Inside that Control Zone, a smaller, moving Hot Zone gives double points and double cash to whoever holds it — the single highest-value place to be fighting at any given moment, and usually where the third-party chaos happens.

~60 POIs and FOB-building

Around 60 named points of interest are scattered across the map — places like the Lumberyard or the Sunflower Church. The Support role can convert static POIs like these into temporary Forward Operating Bases (FOBs), complete with anti-air coverage and a resupply station — a slow-to-pay-off investment solo, but often the deciding factor in whether a coordinated squad can actually hold the Control Zone.

All named POIs on Bakurani

All ~60 named locations, grouped by area for scannability — not an official grouping, just a way to find your bearings faster than an unsorted list.

Lumberyard cluster

Lumberyard Forest 1Lumberyard Forest 2Lumberyard Forest 3Lumberyard HouseLumberyard NorthLumberyard SouthLumber FarmlandsLumber Hills 2

Sunflower cluster

Sunflower ChurchSunflower NorthSunflowers CenterSunflowers HouseSunflowers SouthSunflowers TowerRed Sunflower Fields

West Forest cluster

West Forest CentralWest Forest Hillside 1West Forest House 2West Forest House 3West Forest House 4West Forest NorthWest Forest PylonWest Hill Woods

South Town cluster

South Town FarmlandsSouth Town Forest EastSouth Town Forest WestSouth West River

Mindori cluster

Mindori Hillside 1Mindori Hillside 2Mindori Village

Towers (control points)

Tower 1Tower 2Tower 3Tower 4Tower 5 LTower 7Abandoned TWR 1Abandoned TWR 2Abandoned TWR 3Abandoned TWR 4

Everything else

Apartment HillsideApartmentsBridge HillContainers and FactoryForest Quarry 1Forest Quarry 2Green FarmlandGreen MountainHill TownHillside HousesHillside TopMarket SwampNorth RiverPondResidentialRiverside ForestScrubland EastScrubland WestWater Silos 2Water Storage Outcrop